GTA Pantalla de Carga
Prompt para crear imágenes estilo pantalla de carga de GTA.
Prompt para crear imágenes estilo pantalla de carga de GTA.
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Transform the provided image into a stylized illustration STRICTLY matching the visual style of Grand Theft Auto: San Andreas loading screens. OUTPUT FORMAT: - Aspect ratio: 16:9 (horizontal) - Cinematic wide composition - Subject placed slightly off-center (left or right) - NO text, NO logos, NO typography CRITICAL STYLE ENFORCEMENT: The result MUST look like early 2000s Rockstar Games promotional artwork (GTA San Andreas). NOT modern digital art, NOT semi-realistic, NOT AI-looking. Must feel like a hand-crafted, graphic, comic-style illustration. ---------------------------------------- SUBJECT RULES (VERY IMPORTANT): ---------------------------------------- - Preserve EXACT facial identity - Preserve facial structure, proportions, eyes, nose, mouth, and expression - DO NOT modify or reinterpret the face - DO NOT beautify or stylize beyond recognition - The person MUST be clearly recognizable as the original photo - Maintain pose and camera angle - Simplify shapes ONLY, not identity - Slightly exaggerate posture for a confident, relaxed, street-style attitude ---------------------------------------- ILLUSTRATION STYLE: ---------------------------------------- - Bold, clean outlines (thick outer contour, thinner inner lines) - Dark brown / soft black linework (NOT pure black) - Cell shading ONLY (NO gradients on subject) - Hard, geometric shadows - Minimal highlights with sharp edges - Slightly angular facial structure - Clean vector-like finish ---------------------------------------- COLOR SYSTEM (ADAPTIVE): ---------------------------------------- - Automatically adapt palette based on original image mood - Slightly desaturated GTA-style colors - High contrast between light and shadow - Natural but slightly stylized skin tones Possible palettes: - Warm (sunset tones) - Neutral (soft daylight) - Cool (blue/teal cinematic) - Urban gritty (desaturated browns/greens) - Night (deep blue/purple) - Avoid oversaturation - Shadows must match palette (NOT always warm) ---------------------------------------- LIGHTING: ---------------------------------------- - Strong directional light (side or top-side) - High contrast - No soft blending - No realistic rendering ---------------------------------------- BACKGROUND STYLE (DUOTONE — ULTRA IMPORTANT): ---------------------------------------- - Background MUST be extremely minimalistic - DUOTONE or near-duotone color scheme (2–3 tones max) - Large flat shapes ONLY - No small details, no textures Elements allowed (max 2–3): - Flat building silhouettes (no windows) - Palm trees as simple silhouettes - One billboard or street pole - Optional distant skyline Sky: - Flat or very soft gradient - Slight atmospheric haze allowed STRICT RULES: - NO clutter - NO detailed environments - NO realistic backgrounds - Background must feel like a graphic poster, not a real scene ---------------------------------------- DEPTH & COMPOSITION: ---------------------------------------- - Strong separation between subject and background - Background slightly faded - Subject sharp and dominant - Cinematic angle (slightly low or mid angle) ---------------------------------------- FINAL LOOK: ---------------------------------------- - Clean, vector-style illustration - No texture realism - No noise, no blur - No over-detailing - Must look like official GTA San Andreas loading screen artwork