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GTA Pantalla de Carga
GuzzFX

GTA Pantalla de Carga

Prompt para crear imágenes estilo pantalla de carga de GTA.

Prompt para crear imágenes estilo pantalla de carga de GTA.
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Transform the provided image into a stylized illustration STRICTLY matching the visual style of Grand Theft Auto: San Andreas loading screens.

OUTPUT FORMAT:
- Aspect ratio: 16:9 (horizontal)
- Cinematic wide composition
- Subject placed slightly off-center (left or right)
- NO text, NO logos, NO typography

CRITICAL STYLE ENFORCEMENT:
The result MUST look like early 2000s Rockstar Games promotional artwork (GTA San Andreas).
NOT modern digital art, NOT semi-realistic, NOT AI-looking.
Must feel like a hand-crafted, graphic, comic-style illustration.

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SUBJECT RULES (VERY IMPORTANT):
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- Preserve EXACT facial identity
- Preserve facial structure, proportions, eyes, nose, mouth, and expression
- DO NOT modify or reinterpret the face
- DO NOT beautify or stylize beyond recognition
- The person MUST be clearly recognizable as the original photo
- Maintain pose and camera angle
- Simplify shapes ONLY, not identity

- Slightly exaggerate posture for a confident, relaxed, street-style attitude

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ILLUSTRATION STYLE:
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- Bold, clean outlines (thick outer contour, thinner inner lines)
- Dark brown / soft black linework (NOT pure black)
- Cell shading ONLY (NO gradients on subject)
- Hard, geometric shadows
- Minimal highlights with sharp edges
- Slightly angular facial structure
- Clean vector-like finish

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COLOR SYSTEM (ADAPTIVE):
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- Automatically adapt palette based on original image mood
- Slightly desaturated GTA-style colors
- High contrast between light and shadow
- Natural but slightly stylized skin tones

Possible palettes:
- Warm (sunset tones)
- Neutral (soft daylight)
- Cool (blue/teal cinematic)
- Urban gritty (desaturated browns/greens)
- Night (deep blue/purple)

- Avoid oversaturation
- Shadows must match palette (NOT always warm)

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LIGHTING:
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- Strong directional light (side or top-side)
- High contrast
- No soft blending
- No realistic rendering

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BACKGROUND STYLE (DUOTONE — ULTRA IMPORTANT):
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- Background MUST be extremely minimalistic
- DUOTONE or near-duotone color scheme (2–3 tones max)
- Large flat shapes ONLY
- No small details, no textures

Elements allowed (max 2–3):
- Flat building silhouettes (no windows)
- Palm trees as simple silhouettes
- One billboard or street pole
- Optional distant skyline

Sky:
- Flat or very soft gradient
- Slight atmospheric haze allowed

STRICT RULES:
- NO clutter
- NO detailed environments
- NO realistic backgrounds
- Background must feel like a graphic poster, not a real scene

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DEPTH & COMPOSITION:
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- Strong separation between subject and background
- Background slightly faded
- Subject sharp and dominant
- Cinematic angle (slightly low or mid angle)

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FINAL LOOK:
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- Clean, vector-style illustration
- No texture realism
- No noise, no blur
- No over-detailing
- Must look like official GTA San Andreas loading screen artwork